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AI-Driven Real-Time Rendering in VR and AR

Rendering high-resolution, interactive virtual environments in real time requires immense computational power. To optimize performance, AI-based techniques such as neural rendering, generative adversarial networks (GANs), and super-resolution upscaling are being integrated into VR engines. Neural radiance fields (NeRFs), for example, allow for highly realistic scene generation with minimal computational overhead, making dynamic VR environments more immersive.

AI-driven denoising and real-time ray tracing, as seen in NVIDIA’s DLSS (Deep Learning Super Sampling) and AMD’s FSR (FidelityFX Super Resolution), enhance graphical fidelity while maintaining high frame rates. Moreover, AI-based physics simulations are improving interactions between users and virtual objects, ensuring accurate collision detection and realistic material behaviors. As VR hardware advances, these AI-powered optimizations will enable real-time photorealistic rendering with minimal performance trade-offs.